Tuesday, March 31, 2015

Textures

My version
  
Reference

For this project, I tried to make dragon balls from Dragon ball Z. I used a Phong texture for the balls and then made them completely transparent so they would look like glass. Then I added a texture map so the balls would reflect the star patten. I also made the balls an orange color but because they were transparent, the color didnt really seem to show up. In order to fix this I added an orange plane on the bottom and behind the balls so they would reflect orange. I also added light to the scenes in order to add to the reflectivity. 
Glass is very hard to work with because if you don't get the lighting and the shadows just right, the glass doesn't look realistic. It took some playing around to get the glass to look okay but even now I'm not completely satisfied with it. Once I get better with the texture shaders I would like to revisit this project at a later date.



Monday, March 9, 2015

Advanced Modeling


Much Better!!

With more advanced modeling tools at my disposal I was able to improve upon my original Baymax model. The CV curves were a big help when it came to constructing the body and limbs as it allowed for smoother curve creation then simply pulling points. Once I constructed the main pieces, it was all a matter of pulling some simple points to make the model look cleaner. 


Rendered view

After I was finished modeling my Baymax, I added shaders. I mostly used Phong shaders as the original Baymax has some reflectivity to him. I only used lambert for his badge which is (if you look very close) on the right side upper corner of his chest. I worked for awhile with the shaders but in the end I couldn't make exactly like the original model. Phong seems to be a very reflective shader so when I try to turned the reflectivity of the shader it ended up looking greyish and weird. 



Baymax posing for the camera ;)

Once I had finished modeling my Baymax and applying shaders to him, I decided to work a little on his surroundings. I created a simple background 'sheet' by creating two CV curves and lofting them together. I then applied a simple lambert shader which I colored a light rose. However I was wasn't satisfied with with the flatness of the scene so I decide to add some lights and shadows. I added 2 point lights to create the allusion of duel shadows and then an ambient light in order to round out the lighting and shadows of the Baymax. 






Simple Modeling


Not exactly like the original :/


My First Excursion into more advanced modeling. I used more of the sculpting tools in maya to try and create an amateur version of Baymax from Big Hero Six. It was difficult trying to get the legs right and in the end I wasn't able to get it perfect this time around. The body was also difficult as well. I had intended for it be more pear shaped but in the ended up more apple shaped. For the next model I would like to be able for it to look more like the original character shape.